I Don't Wanna Die
In a scramble to help their collapsed greenhorn, the Wizard crew calls in a Coast Guard helicopter. For the rest of the fleet, it's a race to haul crab before a hurricane hits, and the last boat fishing waits too long to leave the grounds.
More from Season 8
Episode 1
The Gamble
A slashed crab quota has captains reeling before the boats hit the water. With the fleet set to fight over half the catch, each skipper is forced to decide: roll the dice on the depleted Red grounds or risk it all to hunt for the elusive Blue crab.
Episode 2
Turf War
With the fleet split, a tale of two fisheries emerges. On the Blue grounds, a captains' bet has the boats jockeying for position. On the Red grounds, a returning veteran quickly proves his worth, while another boat copes with a fallen deckhand.
Episode 3
Weak Links
As the fleet grinds through injuries and mental mistakes, the Bering Sea exposes soft spots and weak links in each crew. While the skippers wonder which deckhands have the right stuff, the Time Bandit says goodbye to a crewmate who never made it back.
Episode 4
The Hook
Halfway through the King crab gauntlet, the beaten-down crews must dig deep to get over the midseason hump. As the crab counts dwindle and the weak fall by the wayside, the skippers give their youngest deckhands a choice: step up or step off.
Episode 5
Alien Abduction
Past the halfway point of the King Crab season, man and machine alike show signs of wear under the brutal hand of the Bering Sea. While repairs can be made to the equipment, the fishermen must dig deep to soldier on in a place where nature rules.
Episode 6
Vital Signs
As king crab season nears the finish line, the crew of The Wizard faces a life or death situation as a deckhand collapses and struggles to hold on. Catching crab suddenly becomes secondary to a fight for survival on the harsh Bering Sea.